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Blender rigging tutorial psd
Blender rigging tutorial psd





  1. #Blender rigging tutorial psd how to
  2. #Blender rigging tutorial psd skin
  3. #Blender rigging tutorial psd download

We will be using the Kemono body for this example who’s neck can be found here

#Blender rigging tutorial psd skin

Step 2, Set your body skin texture source image. Scroll up and look at Step 1 of Example 1 because the process is the same. Lastly, enable the 2 fuzz light and shadow layers included in the texture dev kit cxf/psd file and youre done Example 2 – blending the neck texture to the body of your choise Open up the image editor of your choice, load your skin texture and drop the baked image on top as new layerĮdit the layer to fix the baking artifacts and to cut away any parts that overlap with the head’s UV Step 4, blending your baked image with your skin texture Once you are done with all that, move the cheek fuzz object back to its original layer by pressing M and selecting the layer Go to the image menu again and save your image. Make sure Bake method has to be set to “Texture” and “Selected to active” checkbox needs to be marked and click bake and if you did everything right, you should see the skin texture being transfered onto the fuzz part at the bottom left corner of your image. Go to render tab and scroll down to baking options. Now go to the uv/image editor window and create a new texture, name it something like fuzz bake or whatever will give you the idea that this is the fuzz part of the skin, make sure the resolution matches the resolution of your skin texture Press tab to enter edit mode and than press A to select all polygons if its not already selected. Select the source object again than hold down shift and select the destination object, if you done it right it should look something like this Now press M on keyboard to move the object to a different layer and click on the Bakemono source layer to move it there (click on that layer to switch to it after moving) Go to texture data tab on the right side and click “New”.Ĭlick “open” and select the source texture that you wanna bake onto the destination object (cheek fuzz or necks).įor this example we are going to select the cheek fuzz object which is located here Select the Bakemono head texture source object located here

blender rigging tutorial psd

Make sure you are in blender render mode of you will not see the correct options.

blender rigging tutorial psd

Step 1, Set your head skin texture source image. Example 1 – Blending the cheek fuzz to your skin texture Heres what you will find in the object layers.

#Blender rigging tutorial psd download

If you havent already, download the M4 Furry texture development kit and open the M4F_neck blending kit.blend file in blender.įor this particular tutorial i will be using Blender 2.79 for the sake of convenience (theres too many hoops to jump through just to do the same thing in 2.8 and above) I will assume you already messed with blender before and have a general understanding of where what is, so some steps might be missing for anyone who never touched blender before.

#Blender rigging tutorial psd how to

This is a totorial on how to bake and blend the Bakemono/Chipmunk/Kemono head skin textures with the skin textures of the Kemono/Avatar2.0/Rikugou-Lite bodies of the cheek fuzz of the heads themselves.







Blender rigging tutorial psd